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Configs/SirTidez/Schedule-I-Developer-Environment-Utility/diff

Two files, one repository

SirTidez/Schedule-I-Developer-Environment-Utility ships 2 formats across 2 indexed files. The question worth asking is whether the second one says anything the first does not.

CompareAGENTS.md ↔ CLAUDE.md
A · AGENTS.md · 427 wordsB · CLAUDE.md · 662 words
What each file covers, counted
DimensionSharedOnly in AOnly in BOverlap
Sections0990%
Commands0740%
Section tags35327%

What each file covers

Sections

0 shared · 9 only in A · 9 only in B
  • − Repository Guidelines
  • − Project Structure & Module Organization
  • − Build, Test, and Development Commands
  • − Coding Style & Naming Conventions
  • − Testing Guidelines
  • − Commit & Pull Request Guidelines
  • − Security & Configuration Tips
  • − Documentation & Comments
  • − External Commands & Tools
  • + CLAUDE.md
  • + Build and Development Commands
  • + Architecture Overview
  • + Core Architecture Patterns
  • + Key Components
  • + Application State Management
  • + UI Design Principles
  • + Dependencies
  • + Development Notes

Commands

0 shared · 7 only in A · 4 only in B
  • − dotnet restore
  • − dotnet build "Schedule I Developer Environment Utility.sln"
  • − dotnet run --project "Schedule I Developer Environment Utility.csproj"
  • − dotnet publish -c Release -p:PublishProfile=Properties/PublishProfiles/win-x64.pubxml
  • − dotnet publish -c Release -r win-x64 --self-contained
  • − dotnet test
  • − dotnet
  • + npm run build
  • + npm run dev
  • + npm start
  • + npm run package

Section tags

3 shared · 5 only in A · 3 only in B
  • − test
  • − git-pr
  • − security
  • − do-not
  • − docs
  • + dependencies
  • + ui
  • + agent-behaviour
  •   build
  •   code-style
  •   architecture

Line diff

+127 added−44 removed10 unchanged7.3% identical
SirTidez/Schedule-I-Developer-Environment-Utility · AGENTS.md
@@ −1 @@
1# Repository Guidelines
2 
3This guide helps contributors work effectively in the Schedule I Developer Environment Utility repository (WinUI3 + MVVM on .NET 8).
4 
5## Project Structure & Module Organization
6- `App.xaml`, `MainWindow.xaml`: Application entry/view. Code-behind in `*.xaml.cs`.
7- `ViewModels/`: MVVM logic (e.g., `MainWindowViewModel`).
8- `Services/`: Core services (`SteamService`, `ConfigurationService`, `FileLoggingService`).
9- `Models/`: Data contracts (`DevEnvironmentConfig`, `SteamGameInfo`, `BranchInfo`).
10- `Assets/`: App icons and splash assets used by the package manifest.
11- `Properties/PublishProfiles/`: Packaging profiles (`win-x86`, `win-x64`, `win-arm64`).
12- `memories/`: Change logs and significant updates.
13 - Managed path layout: `<ManagedEnv>/branches/<branch>`, `logs/`, `temp/`.
14 - Config path: `%USERPROFILE%/AppData/LocalLow/TVGS/Development Environment Manager/config.json`.
15 
16## Build, Test, and Development Commands
17- Restore: `dotnet restore`
18- Build solution: `dotnet build "Schedule I Developer Environment Utility.sln"`
19- Run (dev): `dotnet run --project "Schedule I Developer Environment Utility.csproj"`
20- Publish (profile): `dotnet publish -c Release -p:PublishProfile=Properties/PublishProfiles/win-x64.pubxml`
21- Publish (self-contained): `dotnet publish -c Release -r win-x64 --self-contained`
22 
23## Coding Style & Naming Conventions
24- C#/.NET: 4-space indent; Allman braces; nullable aware.
25- Names: PascalCase for types/methods; camelCase for locals/fields; `I`-prefix for interfaces; async methods end with `Async`.
26- MVVM: `*ViewModel` for view-models; avoid code-behind logic beyond UI wiring. Prefer DI via `App.xaml.cs` for services and `ILogger<T>`.
27- XAML: Bind via properties/commands; keep UI strings in XAML resources when practical.
28 - Theme: app-wide dark mode (`RequestedTheme="Dark"`), title bar styled via `ThemeService`.
29 
30## Testing Guidelines
31- No test project currently. Prefer xUnit when adding tests.
32- Layout: `Tests/ProjectName.Tests/` with mirrors of `Services/` and `Models/` units.
33- Focus: Service logic and Steam/file operations; UI by manual verification.
34- Run tests: `dotnet test`
35 
36## Commit & Pull Request Guidelines
37- Commits: Conventional Commits (e.g., `feat(services): add branch parsing`), imperative mood, scoped when helpful.
38- PRs: clear description, linked issues, screenshots/GIFs for UI changes, reproduction/validation steps, and update docs (`CLAUDE.md`, `AGENTS.md`) if architecture or behavior changes.
 
39 
40## Security & Configuration Tips
41- Do not commit secrets or local AppData artifacts. Use environment variables or user secrets for tokens/keys.
42- File ops should be cancellable and show progress; avoid logging PII. Steam App ID is handled in `SteamService`.
43 - Branch build IDs are stored per-branch in config; appmanifest copied to each branch folder on copy for drift checks.
44 
45## Documentation & Comments
46- Use XML comments for public APIs; summarize purpose, params, returns, exceptions.
47- Document complex logic inline with comments.
48- After significant changes, update AGENTS.MD and CLAUDE.md as needed.
49- Create a detailed and compressed new entry in memory.md for significant changes.
50 
51## External Commands & Tools
52- Use `dotnet` CLI for builds, tests, publishing.
53- Visual Studio or VS Code for development.
54 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
SirTidez/Schedule-I-Developer-Environment-Utility · CLAUDE.md
@@ +1 @@
1# CLAUDE.md
2 
3This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
4 
5## Build and Development Commands
 
 
 
 
 
 
 
 
 
6 
7**Build the application:**
8```bash
9npm run build
10```
 
 
11 
12**Run the application in development:**
13```bash
14npm run dev
15```
 
 
16 
17**Run the application (production):**
18```bash
19npm start
20```
 
21 
22**Package the application:**
23```bash
24npm run package
25```
26 
27## Architecture Overview
 
 
 
28 
29This is an Electron application built with TypeScript and React that manages development environments for the Steam game "Schedule I". The application provides automated branch management, DepotDownloader integration, and comprehensive Steam library detection.
 
 
 
 
30 
31### Core Architecture Patterns
 
 
32 
33**Electron Multi-Process Architecture**: The application uses Electron's standard architecture:
34- **Main Process**: Node.js backend handling system operations and Steam integration
35- **Renderer Process**: React frontend with secure IPC communication
36- **Preload Script**: Secure bridge between main and renderer processes
37 
38**IPC Communication**: All communication between processes uses Electron's IPC system with type-safe interfaces defined in the preload script.
39 
40### Key Components
41 
42**Main Process Services** (`src/main/services/`):
43- `ConfigService`: Manages persistent configuration storage in AppData with DepotDownloader settings
44- `LoggingService`: File-based logging implementation
45- `CredentialService`: Secure Steam credential storage and encryption
46- `UpdateService`: Application update checking and management
47 
48**IPC Handlers** (`src/main/ipc/`):
49- `steamHandlers.ts`: Steam library detection, manifest parsing, and branch detection
50- `depotdownloaderHandlers.ts`: DepotDownloader integration replacing legacy SteamCMD
51- `configHandlers.ts`: Configuration management operations
52- `fileHandlers.ts`: File operations with progress tracking
53- `steamLoginHandlers.ts`: Steam authentication and credential management
54 
55**React Components** (`src/renderer/components/`):
56- `SetupWizard/`: Multi-step setup process with DepotDownloader configuration
57- `ManagedEnvironment/`: Main interface for environment management
58- `Settings/`: Configuration and preferences management
59- Progress dialogs and confirmation components
60 
61**Shared Types** (`src/shared/types.ts`):
62- `DevEnvironmentConfig`: Central configuration interface with DepotDownloader integration
63- Steam-related interfaces and branch management types
64 
65### Application State Management
66 
67**Configuration Storage**: Uses JSON serialization to AppData (`%LOCALAPPDATA%\TVGS\Schedule I\Developer Env\config\`)
68 
69**Branch Management**: Supports four branch types: main-branch, beta-branch, alternate-branch, alternate-beta-branch
70 
71**DepotDownloader Integration Features**:
72- Modern Steam depot downloading with simplified command syntax
73- Automatic Steam Guard support with QR codes
74- Parallel downloads with configurable thread counts
75- Better error handling and progress reporting compared to legacy SteamCMD
76- Installation via Windows Package Manager (winget) or manual download
77- Manifest-based build ID extraction for branch verification
78 
79**Steam Integration Features**:
80- Automatic Steam library detection with multi-library support
81- Steam manifest parsing for build ID extraction
82- Branch detection via Steam's appinfo files
83- Wait-for-branch-switch functionality for user-initiated Steam branch changes
84 
85### UI Design Principles
86 
87**Modern Electron Interface**: Dark-themed interface with:
88- Custom title bar with window controls
89- Progress tracking for file operations
90- Multi-step setup wizard
91- Responsive layout design
92 
93**User Experience**: Prioritizes simplicity and automation:
94- Guided setup process with validation
95- Real-time progress feedback
96- Clear error messaging and recovery options
97 
98### Dependencies
99 
100**Core Framework**:
101- Electron with TypeScript
102- React for the renderer process
103- Node.js backend services
104 
105**Key Dependencies**:
106- `electron`: Application framework
107- `react`: UI library for renderer process
108- Various Node.js packages for Steam integration and file operations
109 
110## Development Notes
111 
112**DepotDownloader Migration**:
113- Migrated from legacy SteamCMD to modern DepotDownloader for improved reliability
114- Simplified command syntax: `-app 3164500 -branch beta -username user -password pass -dir path`
115- Better Steam Guard support with QR code authentication
116- Parallel downloads with configurable thread counts
117- Enhanced error handling and progress reporting
118 
119**Key Technical Details**:
120- **Steam App ID**: Schedule I is hardcoded as "3164500"
121- **Branch Mapping**: main-branch → public, beta-branch → beta, etc.
122- **Build ID Extraction**: Uses manifest files instead of SteamCMD's app_info_print
123- **Configuration**: Stored in `%LOCALAPPDATA%\TVGS\Schedule I\Developer Env\config\`
124 
125**Architecture Patterns**:
126- IPC handlers in main process for all system operations
127- Type-safe API exposure through preload script
128- React components with progress tracking and validation
129- Secure credential storage with encryption
130 
131**Testing Strategy**:
132- Manual testing of UI flows and Steam integration
133- Validation of DepotDownloader installation and authentication
134- Progress tracking verification for file operations
135- Configuration persistence testing
136 
137**File Operations**: Large file operations (environment copying and downloading) show progress with proper cancellation support through Electron IPC communication.
@@ −1 +1 @@
1−# Repository Guidelines
1+# CLAUDE.md
22  
3−This guide helps contributors work effectively in the Schedule I Developer Environment Utility repository (WinUI3 + MVVM on .NET 8).
3+This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
44  
5−## Project Structure & Module Organization
6−- `App.xaml`, `MainWindow.xaml`: Application entry/view. Code-behind in `*.xaml.cs`.
7−- `ViewModels/`: MVVM logic (e.g., `MainWindowViewModel`).
8−- `Services/`: Core services (`SteamService`, `ConfigurationService`, `FileLoggingService`).
9−- `Models/`: Data contracts (`DevEnvironmentConfig`, `SteamGameInfo`, `BranchInfo`).
10−- `Assets/`: App icons and splash assets used by the package manifest.
11−- `Properties/PublishProfiles/`: Packaging profiles (`win-x86`, `win-x64`, `win-arm64`).
12−- `memories/`: Change logs and significant updates.
13− - Managed path layout: `<ManagedEnv>/branches/<branch>`, `logs/`, `temp/`.
14− - Config path: `%USERPROFILE%/AppData/LocalLow/TVGS/Development Environment Manager/config.json`.
5+## Build and Development Commands
156  
16−## Build, Test, and Development Commands
17−- Restore: `dotnet restore`
18−- Build solution: `dotnet build "Schedule I Developer Environment Utility.sln"`
19−- Run (dev): `dotnet run --project "Schedule I Developer Environment Utility.csproj"`
20−- Publish (profile): `dotnet publish -c Release -p:PublishProfile=Properties/PublishProfiles/win-x64.pubxml`
21−- Publish (self-contained): `dotnet publish -c Release -r win-x64 --self-contained`
7+**Build the application:**
8+```bash
9+npm run build
10+```
2211  
23−## Coding Style & Naming Conventions
24−- C#/.NET: 4-space indent; Allman braces; nullable aware.
25−- Names: PascalCase for types/methods; camelCase for locals/fields; `I`-prefix for interfaces; async methods end with `Async`.
26−- MVVM: `*ViewModel` for view-models; avoid code-behind logic beyond UI wiring. Prefer DI via `App.xaml.cs` for services and `ILogger<T>`.
27−- XAML: Bind via properties/commands; keep UI strings in XAML resources when practical.
28− - Theme: app-wide dark mode (`RequestedTheme="Dark"`), title bar styled via `ThemeService`.
12+**Run the application in development:**
13+```bash
14+npm run dev
15+```
2916  
30−## Testing Guidelines
31−- No test project currently. Prefer xUnit when adding tests.
32−- Layout: `Tests/ProjectName.Tests/` with mirrors of `Services/` and `Models/` units.
33−- Focus: Service logic and Steam/file operations; UI by manual verification.
34−- Run tests: `dotnet test`
17+**Run the application (production):**
18+```bash
19+npm start
20+```
3521  
36−## Commit & Pull Request Guidelines
37−- Commits: Conventional Commits (e.g., `feat(services): add branch parsing`), imperative mood, scoped when helpful.
38−- PRs: clear description, linked issues, screenshots/GIFs for UI changes, reproduction/validation steps, and update docs (`CLAUDE.md`, `AGENTS.md`) if architecture or behavior changes.
22+**Package the application:**
23+```bash
24+npm run package
25+```
3926  
40−## Security & Configuration Tips
41−- Do not commit secrets or local AppData artifacts. Use environment variables or user secrets for tokens/keys.
42−- File ops should be cancellable and show progress; avoid logging PII. Steam App ID is handled in `SteamService`.
43− - Branch build IDs are stored per-branch in config; appmanifest copied to each branch folder on copy for drift checks.
27+## Architecture Overview
4428  
45−## Documentation & Comments
46−- Use XML comments for public APIs; summarize purpose, params, returns, exceptions.
47−- Document complex logic inline with comments.
48−- After significant changes, update AGENTS.MD and CLAUDE.md as needed.
49−- Create a detailed and compressed new entry in memory.md for significant changes.
29+This is an Electron application built with TypeScript and React that manages development environments for the Steam game "Schedule I". The application provides automated branch management, DepotDownloader integration, and comprehensive Steam library detection.
5030  
51−## External Commands & Tools
52−- Use `dotnet` CLI for builds, tests, publishing.
53−- Visual Studio or VS Code for development.
31+### Core Architecture Patterns
5432  
33+**Electron Multi-Process Architecture**: The application uses Electron's standard architecture:
34+- **Main Process**: Node.js backend handling system operations and Steam integration
35+- **Renderer Process**: React frontend with secure IPC communication
36+- **Preload Script**: Secure bridge between main and renderer processes
37+ 
38+**IPC Communication**: All communication between processes uses Electron's IPC system with type-safe interfaces defined in the preload script.
39+ 
40+### Key Components
41+ 
42+**Main Process Services** (`src/main/services/`):
43+- `ConfigService`: Manages persistent configuration storage in AppData with DepotDownloader settings
44+- `LoggingService`: File-based logging implementation
45+- `CredentialService`: Secure Steam credential storage and encryption
46+- `UpdateService`: Application update checking and management
47+ 
48+**IPC Handlers** (`src/main/ipc/`):
49+- `steamHandlers.ts`: Steam library detection, manifest parsing, and branch detection
50+- `depotdownloaderHandlers.ts`: DepotDownloader integration replacing legacy SteamCMD
51+- `configHandlers.ts`: Configuration management operations
52+- `fileHandlers.ts`: File operations with progress tracking
53+- `steamLoginHandlers.ts`: Steam authentication and credential management
54+ 
55+**React Components** (`src/renderer/components/`):
56+- `SetupWizard/`: Multi-step setup process with DepotDownloader configuration
57+- `ManagedEnvironment/`: Main interface for environment management
58+- `Settings/`: Configuration and preferences management
59+- Progress dialogs and confirmation components
60+ 
61+**Shared Types** (`src/shared/types.ts`):
62+- `DevEnvironmentConfig`: Central configuration interface with DepotDownloader integration
63+- Steam-related interfaces and branch management types
64+ 
65+### Application State Management
66+ 
67+**Configuration Storage**: Uses JSON serialization to AppData (`%LOCALAPPDATA%\TVGS\Schedule I\Developer Env\config\`)
68+ 
69+**Branch Management**: Supports four branch types: main-branch, beta-branch, alternate-branch, alternate-beta-branch
70+ 
71+**DepotDownloader Integration Features**:
72+- Modern Steam depot downloading with simplified command syntax
73+- Automatic Steam Guard support with QR codes
74+- Parallel downloads with configurable thread counts
75+- Better error handling and progress reporting compared to legacy SteamCMD
76+- Installation via Windows Package Manager (winget) or manual download
77+- Manifest-based build ID extraction for branch verification
78+ 
79+**Steam Integration Features**:
80+- Automatic Steam library detection with multi-library support
81+- Steam manifest parsing for build ID extraction
82+- Branch detection via Steam's appinfo files
83+- Wait-for-branch-switch functionality for user-initiated Steam branch changes
84+ 
85+### UI Design Principles
86+ 
87+**Modern Electron Interface**: Dark-themed interface with:
88+- Custom title bar with window controls
89+- Progress tracking for file operations
90+- Multi-step setup wizard
91+- Responsive layout design
92+ 
93+**User Experience**: Prioritizes simplicity and automation:
94+- Guided setup process with validation
95+- Real-time progress feedback
96+- Clear error messaging and recovery options
97+ 
98+### Dependencies
99+ 
100+**Core Framework**:
101+- Electron with TypeScript
102+- React for the renderer process
103+- Node.js backend services
104+ 
105+**Key Dependencies**:
106+- `electron`: Application framework
107+- `react`: UI library for renderer process
108+- Various Node.js packages for Steam integration and file operations
109+ 
110+## Development Notes
111+ 
112+**DepotDownloader Migration**:
113+- Migrated from legacy SteamCMD to modern DepotDownloader for improved reliability
114+- Simplified command syntax: `-app 3164500 -branch beta -username user -password pass -dir path`
115+- Better Steam Guard support with QR code authentication
116+- Parallel downloads with configurable thread counts
117+- Enhanced error handling and progress reporting
118+ 
119+**Key Technical Details**:
120+- **Steam App ID**: Schedule I is hardcoded as "3164500"
121+- **Branch Mapping**: main-branch → public, beta-branch → beta, etc.
122+- **Build ID Extraction**: Uses manifest files instead of SteamCMD's app_info_print
123+- **Configuration**: Stored in `%LOCALAPPDATA%\TVGS\Schedule I\Developer Env\config\`
124+ 
125+**Architecture Patterns**:
126+- IPC handlers in main process for all system operations
127+- Type-safe API exposure through preload script
128+- React components with progress tracking and validation
129+- Secure credential storage with encryption
130+ 
131+**Testing Strategy**:
132+- Manual testing of UI flows and Steam integration
133+- Validation of DepotDownloader installation and authentication
134+- Progress tracking verification for file operations
135+- Configuration persistence testing
136+ 
137+**File Operations**: Large file operations (environment copying and downloading) show progress with proper cancellation support through Electron IPC communication.

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Kynth Studios pulls one shipped product open every month — what it does, what it cost to build, what the pipeline behind it looks like, and what the numbers did. One email a month, nothing in between.

Double opt-in — we send one confirmation link and nothing else until you click it.

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