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tyler274/rummage · .cursor/rules/mtgjson_importer.mdc
@@ −1 @@
1---
2description:
3globs: src/cards/mtgjson/**
4alwaysApply: false
5---
6The MTGJSON API importer for cards should include a build macro that actually imports and
7generates card definition rust module files for every card from every set into the src/cards/sets directory.
8
9
10The build macro should update the sets and card definitions if there are are any changes
11or new card/sets. The build macro should also use the cache we implemented to respect API rate limits.
tyler274/rummage · .cursor/rules/save.mdc
@@ +1 @@
1---
2description:
3globs: src/game_engine/save/**
4alwaysApply: false
5---
6The save/load/rewind/replay/rollback subsystem collection needs to be robustly tested.
7
8We will use it for implementing the MTG card Shahrazad "Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up."
@@ −1 +1 @@
11 ---
22 description:
3−globs: src/cards/mtgjson/**
3+globs: src/game_engine/save/**
44 alwaysApply: false
55 ---
6−The MTGJSON API importer for cards should include a build macro that actually imports and
7−generates card definition rust module files for every card from every set into the src/cards/sets directory.
6+The save/load/rewind/replay/rollback subsystem collection needs to be robustly tested.
87
9−
10−The build macro should update the sets and card definitions if there are are any changes
11−or new card/sets. The build macro should also use the cache we implemented to respect API rate limits.
8+We will use it for implementing the MTG card Shahrazad "Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up."
