| Dimension | Shared | Only in A | Only in B | Overlap |
|---|---|---|---|---|
| Sections | 0 | 0 | 1 | 0% |
| Commands | 0 | 0 | 1 | 0% |
| Section tags | 0 | 0 | 1 | 0% |
What each file covers
Sections
0 shared · 0 only in A · 1 only in B- + Compile Check Rule
Commands
0 shared · 0 only in A · 1 only in B- + cargo check --all-targets --all-features
Section tags
0 shared · 0 only in A · 1 only in B- + build
Line diff
tyler274/rummage · .cursor/rules/mtg.mdc
@@ −1 @@
1---
2description: Magic the Gathering Rules
3globs:
4alwaysApply: false
5---
6[MagicCompRules 20250207.txt](mdc:docs/mtg_rules/MagicCompRules 20250207.txt) Refer to this as the source of truth for all Magic the
7Gathering rules and edge cases that need to be handled robustly in the game engine.
tyler274/rummage · .cursor/rules/compile_check.mdc
@@ +1 @@
1---
2description:
3globs:
4alwaysApply: true
5---
6# Compile Check Rule
7
8Before staging files and committing changes, ensure the codebase compiles without any errors or warnings.
9
101. After making code modifications, run the appropriate build or check command for the project (e.g., `cargo check --all-targets --all-features` for Rust projects).
112. Address any reported compiler errors or warnings.
123. Only proceed with staging and committing once the compilation is clean.
@@ −1 +1 @@
11 ---
2−description: Magic the Gathering Rules
2+description:
33 globs:
4−alwaysApply: false
4+alwaysApply: true
55 ---
6−[MagicCompRules 20250207.txt](mdc:docs/mtg_rules/MagicCompRules 20250207.txt) Refer to this as the source of truth for all Magic the
7−Gathering rules and edge cases that need to be handled robustly in the game engine.
6+# Compile Check Rule
7+
8+Before staging files and committing changes, ensure the codebase compiles without any errors or warnings.
9+
10+1. After making code modifications, run the appropriate build or check command for the project (e.g., `cargo check --all-targets --all-features` for Rust projects).
11+2. Address any reported compiler errors or warnings.
12+3. Only proceed with staging and committing once the compilation is clean.
