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Diff/tyler274-rummage-cursor-rules-imagenode ↔ tyler274-rummage-cursor-rules-save

Comparison

A · Cursor rules · tyler274/rummageB · Cursor rules · tyler274/rummage
What each file covers, counted
DimensionSharedOnly in AOnly in BOverlap
Sections0600%
Commands000—
Section tags0200%

What each file covers

Sections

0 shared · 6 only in A · 0 only in B
  • − Bevy 0.15 UI Image Component Changes
  • − Deprecated Components
  • − Migration Guide
  • − World Space Images (formerly `SpriteBundle`)
  • − UI Images (formerly using `UiImage`)
  • − Important Notes

Commands

neither file has any

Section tags

0 shared · 2 only in A · 0 only in B
  • − database
  • − ui

Line diff

+3 added−63 removed5 unchanged7.3% identical
tyler274/rummage · .cursor/rules/imagenode.mdc
@@ −1 @@
1---
2description:
3globs:
4alwaysApply: false
5---
6# Bevy 0.15 UI Image Component Changes
7 
8## Deprecated Components
9- `SpriteBundle` - Deprecated in favor of using `Sprite` component directly
10- `Text2dBundle`, `NodeBundle`, `Camera2dBundle`, `SpatialBundle` - All deprecated in favor of direct component usage
11- `UiImage` - Renamed to `ImageNode`
12 
13## Migration Guide
14 
15### World Space Images (formerly `SpriteBundle`)
16```rust
17// OLD (deprecated)
18commands.spawn(SpriteBundle {
19 sprite: Sprite {
20 custom_size: Some(Vec2::new(100.0, 100.0)),
21 ..default()
22 },
23 transform: Transform::from_xyz(0.0, 0.0, 0.0),
24 image: asset_server.load("image.png"),
25 ..default()
26});
27 
28// NEW
29commands.spawn((
30 Sprite {
31 custom_size: Some(Vec2::new(100.0, 100.0)),
32 ..default()
33 },
34 Transform::from_xyz(0.0, 0.0, 0.0),
35 asset_server.load::<Image>("image.png"),
36));
37```
38 
39### UI Images (formerly using `UiImage`)
40```rust
41// OLD (deprecated)
42commands.spawn((
43 Node {
44 width: Val::Px(100.0),
45 height: Val::Px(100.0),
46 ..default()
47 },
48 UiImage::new(asset_server.load("image.png")),
49));
50 
51// NEW
52commands.spawn((
53 Node {
54 width: Val::Px(100.0),
55 height: Val::Px(100.0),
56 ..default()
57 },
58 ImageNode {
59 image: asset_server.load("image.png"),
60 ..default()
61 },
62));
63```
64 
65## Important Notes
66- When using `Sprite` directly, it automatically adds `Transform` and `Visibility` components
67- `ImageNode` field names have changed - use `image` instead of `texture`
68- Required Components are now the preferred Bevy approach over Bundles
tyler274/rummage · .cursor/rules/save.mdc
@@ +1 @@
1---
2description:
3globs: src/game_engine/save/**
4alwaysApply: false
5---
6The save/load/rewind/replay/rollback subsystem collection needs to be robustly tested.
7 
8We will use it for implementing the MTG card Shahrazad "Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up."
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
@@ −1 +1 @@
11 ---
22 description:
3−globs:
3+globs: src/game_engine/save/**
44 alwaysApply: false
55 ---
6−# Bevy 0.15 UI Image Component Changes
6+The save/load/rewind/replay/rollback subsystem collection needs to be robustly tested.
77  
8−## Deprecated Components
9−- `SpriteBundle` - Deprecated in favor of using `Sprite` component directly
10−- `Text2dBundle`, `NodeBundle`, `Camera2dBundle`, `SpatialBundle` - All deprecated in favor of direct component usage
11−- `UiImage` - Renamed to `ImageNode`
12− 
13−## Migration Guide
14− 
15−### World Space Images (formerly `SpriteBundle`)
16−```rust
17−// OLD (deprecated)
18−commands.spawn(SpriteBundle {
19− sprite: Sprite {
20− custom_size: Some(Vec2::new(100.0, 100.0)),
21− ..default()
22− },
23− transform: Transform::from_xyz(0.0, 0.0, 0.0),
24− image: asset_server.load("image.png"),
25− ..default()
26−});
27− 
28−// NEW
29−commands.spawn((
30− Sprite {
31− custom_size: Some(Vec2::new(100.0, 100.0)),
32− ..default()
33− },
34− Transform::from_xyz(0.0, 0.0, 0.0),
35− asset_server.load::<Image>("image.png"),
36−));
37−```
38− 
39−### UI Images (formerly using `UiImage`)
40−```rust
41−// OLD (deprecated)
42−commands.spawn((
43− Node {
44− width: Val::Px(100.0),
45− height: Val::Px(100.0),
46− ..default()
47− },
48− UiImage::new(asset_server.load("image.png")),
49−));
50− 
51−// NEW
52−commands.spawn((
53− Node {
54− width: Val::Px(100.0),
55− height: Val::Px(100.0),
56− ..default()
57− },
58− ImageNode {
59− image: asset_server.load("image.png"),
60− ..default()
61− },
62−));
63−```
64− 
65−## Important Notes
66−- When using `Sprite` directly, it automatically adds `Transform` and `Visibility` components
67−- `ImageNode` field names have changed - use `image` instead of `texture`
68−- Required Components are now the preferred Bevy approach over Bundles
8+We will use it for implementing the MTG card Shahrazad "Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up."
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