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tyler274/rummage · .cursor/rules/general.mdc
@@ −1 @@
1---
2description: General rules to always be applied
3globs:
4alwaysApply: true
5---
61. Using Bevy 0.16.x APIs that aren't deprecated, we are implementing a robust unit and integrated end to end tested Magic the Gathering Commander format game engine.
72. Text2dBundle, SpriteBundle, NodeBundle, Camera2dBundle, SpatialBundle etc are deprecated for Text2d, Sprite, Node, and Camera2d respectively.
83. Use bevy_persistent for all persistent data operations.
94. Use bevy_replicon for networking.
105. Always check for and fix any compiler warnings and errors when changing code.
116. Always keep documentation in sync with the implementation.
127. Stage all the changed files determined using "git status" with a descriptive commit
13message using repeated "-m" flags for proper multiline commits in a single command
14invocation.
158. Use chainable builder pattern APIs to construct structs in a reusable way. Especially
16in test code. These builders/constructors should be const where possible.
17
tyler274/rummage · .cursor/rules/mtgjson_importer.mdc
@@ +1 @@
1---
2description:
3globs: src/cards/mtgjson/**
4alwaysApply: false
5---
6The MTGJSON API importer for cards should include a build macro that actually imports and
7generates card definition rust module files for every card from every set into the src/cards/sets directory.
8
9
10The build macro should update the sets and card definitions if there are are any changes
11or new card/sets. The build macro should also use the cache we implemented to respect API rate limits.
@@ −1 +1 @@
11 ---
2−description: General rules to always be applied
3−globs:
4−alwaysApply: true
2+description:
3+globs: src/cards/mtgjson/**
4+alwaysApply: false
55 ---
6−1. Using Bevy 0.16.x APIs that aren't deprecated, we are implementing a robust unit and integrated end to end tested Magic the Gathering Commander format game engine.
7−2. Text2dBundle, SpriteBundle, NodeBundle, Camera2dBundle, SpatialBundle etc are deprecated for Text2d, Sprite, Node, and Camera2d respectively.
8−3. Use bevy_persistent for all persistent data operations.
9−4. Use bevy_replicon for networking.
10−5. Always check for and fix any compiler warnings and errors when changing code.
11−6. Always keep documentation in sync with the implementation.
12−7. Stage all the changed files determined using "git status" with a descriptive commit
13−message using repeated "-m" flags for proper multiline commits in a single command
14−invocation.
15−8. Use chainable builder pattern APIs to construct structs in a reusable way. Especially
16−in test code. These builders/constructors should be const where possible.
6+The MTGJSON API importer for cards should include a build macro that actually imports and
7+generates card definition rust module files for every card from every set into the src/cards/sets directory.
178
9+
10+The build macro should update the sets and card definitions if there are are any changes
11+or new card/sets. The build macro should also use the cache we implemented to respect API rate limits.
