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Diff/tyler274-rummage-cursor-rules-general ↔ tyler274-rummage-cursor-rules-cards

Comparison

A · Cursor rules · tyler274/rummageB · Cursor rules · tyler274/rummage
What each file covers, counted
DimensionSharedOnly in AOnly in BOverlap
Sections000—
Commands000—
Section tags000—

What each file covers

Sections

neither file has any

Commands

neither file has any

Section tags

neither file has any

Line diff

+8 added−15 removed2 unchanged11.8% identical
tyler274/rummage · .cursor/rules/general.mdc
@@ −1 @@
1---
2description: General rules to always be applied
3globs:
4alwaysApply: true
5---
61. Using Bevy 0.16.x APIs that aren't deprecated, we are implementing a robust unit and integrated end to end tested Magic the Gathering Commander format game engine.
72. Text2dBundle, SpriteBundle, NodeBundle, Camera2dBundle, SpatialBundle etc are deprecated for Text2d, Sprite, Node, and Camera2d respectively.
83. Use bevy_persistent for all persistent data operations.
94. Use bevy_replicon for networking.
105. Always check for and fix any compiler warnings and errors when changing code.
116. Always keep documentation in sync with the implementation.
127. Stage all the changed files determined using "git status" with a descriptive commit
13message using repeated "-m" flags for proper multiline commits in a single command
14invocation.
158. Use chainable builder pattern APIs to construct structs in a reusable way. Especially
16in test code. These builders/constructors should be const where possible.
17 
tyler274/rummage · .cursor/rules/cards.mdc
@@ +1 @@
1---
2description:
3globs: src/cards/**
4alwaysApply: false
5---
6please continue refactoring the cards module to be more in line with the docs in docs/
7updating either as needed to improve the robustness of the implementation with unit tests.
8Make sure the docs and the code stay synced. Focus on fixing all the warnings and then the
9failing tests.
10Its ok to remove unused code that has no place in the final implementation, and there should not be much dead code
 
 
 
 
 
 
 
@@ −1 +1 @@
11 ---
2−description: General rules to always be applied
3−globs:
4−alwaysApply: true
2+description:
3+globs: src/cards/**
4+alwaysApply: false
55 ---
6−1. Using Bevy 0.16.x APIs that aren't deprecated, we are implementing a robust unit and integrated end to end tested Magic the Gathering Commander format game engine.
7−2. Text2dBundle, SpriteBundle, NodeBundle, Camera2dBundle, SpatialBundle etc are deprecated for Text2d, Sprite, Node, and Camera2d respectively.
8−3. Use bevy_persistent for all persistent data operations.
9−4. Use bevy_replicon for networking.
10−5. Always check for and fix any compiler warnings and errors when changing code.
11−6. Always keep documentation in sync with the implementation.
12−7. Stage all the changed files determined using "git status" with a descriptive commit
13−message using repeated "-m" flags for proper multiline commits in a single command
14−invocation.
15−8. Use chainable builder pattern APIs to construct structs in a reusable way. Especially
16−in test code. These builders/constructors should be const where possible.
17− 
6+please continue refactoring the cards module to be more in line with the docs in docs/
7+updating either as needed to improve the robustness of the implementation with unit tests.
8+Make sure the docs and the code stay synced. Focus on fixing all the warnings and then the
9+failing tests.
10+Its ok to remove unused code that has no place in the final implementation, and there should not be much dead code
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