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tyler274/rummage · .cursor/rules/cards.mdc
@@ −1 @@
1---
2description:
3globs: src/cards/**
4alwaysApply: false
5---
6please continue refactoring the cards module to be more in line with the docs in docs/
7updating either as needed to improve the robustness of the implementation with unit tests.
8Make sure the docs and the code stay synced. Focus on fixing all the warnings and then the
9failing tests.
10Its ok to remove unused code that has no place in the final implementation, and there should not be much dead code
tyler274/rummage · .cursor/rules/save.mdc
@@ +1 @@
1---
2description:
3globs: src/game_engine/save/**
4alwaysApply: false
5---
6The save/load/rewind/replay/rollback subsystem collection needs to be robustly tested.
7
8We will use it for implementing the MTG card Shahrazad "Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up."
@@ −1 +1 @@
11 ---
22 description:
3−globs: src/cards/**
3+globs: src/game_engine/save/**
44 alwaysApply: false
55 ---
6−please continue refactoring the cards module to be more in line with the docs in docs/
7−updating either as needed to improve the robustness of the implementation with unit tests.
8−Make sure the docs and the code stay synced. Focus on fixing all the warnings and then the
9−failing tests.
10−Its ok to remove unused code that has no place in the final implementation, and there should not be much dead code
6+The save/load/rewind/replay/rollback subsystem collection needs to be robustly tested.
7+
8+We will use it for implementing the MTG card Shahrazad "Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up."
