Cursor rule
.cursor/rules/battle-lab-visual.mdcGenesis Battle Lab — visual dashboard UX, not text reports
Cursor rules
Quality
63/100
Scores the file, not the repository.Length
260 words
6 headings · 0 code blocksRepository
2
— · pushed 0 days agoLast changed
3 days ago
First indexed 3 days ago.1234567891011# Genesis Battle Lab — Visual First1213> **Genesis Battle Lab ist ein visuelles Werkzeug, kein Bericht.**1415## Principle1617Prefer symbols, resource images, ship icons, status chips, and compact numbers over text lists and paragraphs. Long text is secondary only (tooltips, collapsed admin, i18n keys for hover).1819**Goal:** A player grasps a simulation result in **2–3 seconds** without reading prose.2021## Required patterns2223- **Loot / debris:** single horizontal strip with resource icons + values (`gbl-resource-strip`), not `<dl>` lists.24- **Losses:** unit icon chips with quantity (`gbl-unit-chips`), not name/value tables.25- **Combat values:** per-unit stat cards with ⚔ 🛡 ❤ icons (`gbl-stat-card`), not label:value rows.26- **Analysis:** traffic-light signal chips (`gbl-signal-row`), not bullet lists.27- **Why / advice:** short chips with hover title for full explanation (`gbl-why-chip`, `gbl-advice-chip`).28- **Result header:** compact tile bar (icons + numbers), details collapsed by default.2930## Forbidden in player-facing Battle Lab UI3132- Resource name + number vertical lists in the details panel33- Unit loss tables with ship names as primary display34- Long narrative paragraphs as the default view35- Analysis as `<ul>` bullet text without visual signals3637## When adding new result data38391. Add a compact visual representation first (icon, chip, ampel, tile).402. Put explanatory text in `title` / tooltip or admin-only sections.413. Add i18n keys in **all** `locales/` files (`de`, `en`, `es`, `fr`, `pl`, `pt`, `ru`, `tr`).424. Extend `tests/test_combat_simulator.py` for new `data-sim-*` markers and render helpers.4344## Server authority4546Display numbers come from `game/combat_simulator.py` payloads. Frontend formats and renders only — no combat math in JS.47
Also in Gurgenbaba/genesis-colonies
Diff this repo’s formatsOne repository carrying more than one format is the comparison this product exists for: does anyone actually write different content in each file, or is one a copy of the other?
| Repository | Format | Stack | Covers | Score | Changed |
|---|---|---|---|---|---|
| Gurgenbaba/genesis-colonies.cursor/rules/genesis-colonies-ui-design.mdc · 2 | Cursor rules | buildstylearchui+1 | 67/100 | 3 days ago | |
| Gurgenbaba/genesis-colonies.cursor/rules/genesis-colonies.mdc · 2 | Cursor rules | styleuido-notagent-behaviour+1 | 59/100 | 3 days ago | |
| Gurgenbaba/genesis-colonies.cursor/rules/no-dead-code-no-bloat.mdc · 2 | Cursor rules | no sections | 44/100 | 3 days ago | |
| Gurgenbaba/genesis-colonies.cursor/rules/test-maintenance.mdc · 2 | Cursor rules | teststyletesting-strategydo-not | 67/100 | 3 days ago |
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